docs.unity.cn
Search Results for

    Show / Hide Table of Contents

    Struct DistanceInfo

    Struct used to get information back from a distance calculation between an object and a location.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: UnityEngine.XR.Interaction.Toolkit
    Assembly: solution.dll
    Syntax
    public struct DistanceInfo

    Properties

    Name Description
    collider

    The collider associated with the point. Returns null if the distance calculation doesn't involve colliders, or if there is no valid collider for calculation.

    distanceSqr

    The distance squared between point and the location used for calculation.

    point

    The location on the object (in world space) where the distance was calculated from.

    See Also

    GetDistance(Vector3)
    TryGetClosestCollider(IXRInteractable, Vector3, out DistanceInfo)
    TryGetClosestPointOnCollider(IXRInteractable, Vector3, out DistanceInfo)
    In This Article
    Back to top
    Copyright © 2023 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)