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    Class XRBaseTargetFilter

    Abstract base class from which all Target Filter behaviours derive. Instances of this class can be assigned to an XRBaseInteractor using the Inspector by setting the Starting Target Filter (startingTargetFilter). This serves as a serializable reference instead of using targetFilter which is not serialized.

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    XRBaseTargetFilter
    XRTargetFilter
    Implements
    IXRTargetFilter
    Inherited Members
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
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    MonoBehaviour.StartCoroutine(string)
    MonoBehaviour.StartCoroutine(string, object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(string)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(object)
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
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    Component.GetComponent(Type)
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    Component.GetComponentsInParent(Type, bool)
    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(bool)
    Component.GetComponentsInParent<T>(bool, List<T>)
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    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
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    Component.GetComponents<T>()
    Component.CompareTag(string)
    Component.SendMessageUpwards(string, object, SendMessageOptions)
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    Component.SendMessageUpwards(string)
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    Component.SendMessage(string, object)
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    Component.SendMessage(string, object, SendMessageOptions)
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    Object.GetInstanceID()
    Object.GetHashCode()
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    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
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    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.FindObjectsOfType<T>()
    Object.FindObjectsByType<T>(FindObjectsSortMode)
    Object.FindObjectsOfType<T>(bool)
    Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType<T>(bool)
    Object.FindFirstObjectByType<T>()
    Object.FindAnyObjectByType<T>()
    Object.FindFirstObjectByType<T>(FindObjectsInactive)
    Object.FindAnyObjectByType<T>(FindObjectsInactive)
    Object.FindObjectOfType(Type)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindObjectOfType(Type, bool)
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    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    object.MemberwiseClone()
    Namespace: UnityEngine.XR.Interaction.Toolkit.Filtering
    Assembly: solution.dll
    Syntax
    public abstract class XRBaseTargetFilter : MonoBehaviour, IXRTargetFilter

    Properties

    Name Description
    canProcess

    Whether this Target Filter can process and filter targets. Filters that can process targets receive calls to Process(IXRInteractor, List<IXRInteractable>, List<IXRInteractable>), filters that cannot process do not.

    Methods

    Name Description
    Link(IXRInteractor)

    Called by Unity when the given Interactor links to this filter. Use this to do any code initialization for the given Interactor.

    Process(IXRInteractor, List<IXRInteractable>, List<IXRInteractable>)

    Called by the linked Interactor to filter the Interactables that it could possibly interact with this frame. Implement your custom logic to filter the Interactable candidates in this method.

    Unlink(IXRInteractor)

    Called by Unity when the given Interactor unlinks from this filter. Use this to do any code cleanup for the given Interactor.

    See Also

    XRTargetFilter
    IXRTargetFilter
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