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    Class XRInputDeviceButtonReader

    An adapter component that provides a bool and float value from a device from the XR input subsystem as defined by its characteristics and feature usage string. Intended to be used with an XRInputButtonReader as its object reference.

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    XRInputDeviceButtonReader
    Implements
    IXRInputButtonReader
    IXRInputValueReader<float>
    IXRInputValueReader
    Inherited Members
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    Namespace: UnityEngine.XR.Interaction.Toolkit.Inputs.Readers
    Assembly: solution.dll
    Syntax
    [AddComponentMenu("XR/Input/XR Input Device Button Reader", 11)]
    [HelpURL("https://docs.unity.cn/Packages/com.unity.xr.interaction.toolkit@3.0/api/UnityEngine.XR.Interaction.Toolkit.Inputs.Readers.XRInputDeviceButtonReader.html")]
    [DefaultExecutionOrder(-31000)]
    public sealed class XRInputDeviceButtonReader : MonoBehaviour, IXRInputButtonReader, IXRInputValueReader<float>, IXRInputValueReader

    Properties

    Name Description
    boolValueReader

    The value that is read to determine whether the button is down.

    floatValueReader

    The value that is read to determine the scalar value that varies from 0 to 1.

    Methods

    Name Description
    ReadIsPerformed()

    Read whether the button is currently performed, which typically means whether the button is being pressed. This is typically true for multiple frames.

    ReadValue()

    Read the current value from the input source.

    ReadWasPerformedThisFrame()

    Read whether the button performed this frame, which typically means whether the button started being pressed during this frame. This is typically only true for one single frame.

    TryReadValue(out float)

    Try to read the current value from the input source.

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