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    Class XRInputModalityManager

    Manages swapping between hands and controllers at runtime based on whether hands and controllers are tracked.

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    XRInputModalityManager
    Inherited Members
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    Namespace: UnityEngine.XR.Interaction.Toolkit.Inputs
    Assembly: solution.dll
    Syntax
    [AddComponentMenu("XR/XR Input Modality Manager", 11)]
    [HelpURL("https://docs.unity.cn/Packages/com.unity.xr.interaction.toolkit@3.0/api/UnityEngine.XR.Interaction.Toolkit.Inputs.XRInputModalityManager.html")]
    public class XRInputModalityManager : MonoBehaviour
    Remarks

    This component uses the following logic for determining which modality is active: If a hand begin tracking, this component will switch to the hand group of interactors. If the player wakes the motion controllers by grabbing them, this component will switch to the motion controller group of interactors once they become tracked. While waiting to activate the controller GameObject while not tracked, both groups will be deactivated.
    This component is useful even when a project does not use hand tracking. By assigning the motion controller set of GameObjects, this component will keep them deactivated until the controllers become tracked to avoid showing the controllers at the default origin position.

    Properties

    Name Description
    currentInputMode

    Static bindable variable used to track the current input mode.

    leftController

    GameObject representing the left motion controller group of interactors. Will toggle on when using motion controllers and off when using hand tracking.

    leftHand

    GameObject representing the left hand group of interactors. Will toggle on when using hand tracking and off when using motion controllers.

    motionControllerModeEnded

    Calls the methods in its invocation list when both hands have stopped motion controller mode.

    motionControllerModeStarted

    Calls the methods in its invocation list when motion controller mode is started.

    rightController

    GameObject representing the left motion controller group of interactors. Will toggle on when using motion controllers and off when using hand tracking.

    rightHand

    GameObject representing the right hand group of interactors. Will toggle on when using hand tracking and off when using motion controllers.

    trackedHandModeEnded

    Calls the methods in its invocation list when both hands have stopped hand tracking mode.

    trackedHandModeStarted

    Calls the methods in its invocation list when hand tracking mode is started.

    Methods

    Name Description
    OnDisable()

    See MonoBehaviour.

    OnEnable()

    See MonoBehaviour.

    Update()

    See MonoBehaviour.

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