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    Class XRTransformStabilizer

    Provides low-latency stabilization for XR pose inputs, especially useful on rays.

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    XRTransformStabilizer
    Inherited Members
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    MonoBehaviour.print(object)
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    Behaviour.enabled
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    Namespace: UnityEngine.XR.Interaction.Toolkit.Inputs
    Assembly: solution.dll
    Syntax
    [AddComponentMenu("XR/XR Transform Stabilizer", 11)]
    [HelpURL("https://docs.unity.cn/Packages/com.unity.xr.interaction.toolkit@3.0/api/UnityEngine.XR.Interaction.Toolkit.Inputs.XRTransformStabilizer.html")]
    [DefaultExecutionOrder(-29985)]
    public class XRTransformStabilizer : MonoBehaviour

    Properties

    Name Description
    aimTarget

    When provided a ray, the stabilizer will calculate the rotation that keeps a ray's endpoint stable. When stabilizing rotation, it uses whatever value is most optimal - either the last rotation (minimizing rotation), or the rotation that keeps the endpoint in place.

    angleStabilization

    Maximum distance (in degrees) that stabilization will be applied.

    positionStabilization

    Maximum distance (in meters) that stabilization will be applied.

    targetTransform

    The Transform component whose position and rotation will be matched and stabilized.

    useLocalSpace

    If enabled, will read the target and apply stabilization in local space. Otherwise, in world space.

    Methods

    Name Description
    ApplyStabilization(ref Transform, in Transform, in IXRRayProvider, float, float, float, bool)

    Stabilizes the position and rotation of a Transform relative to a target Transform.

    Awake()

    See MonoBehaviour.

    OnEnable()

    See MonoBehaviour.

    Update()

    See MonoBehaviour.

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