Property useCharacterControllerIfExists
useCharacterControllerIfExists
If true and if a constrainedBodyManipulator is not already assigned, this behavior will check in OnEnable() if the Origin has a CharacterController. If so, it will set constrainedBodyManipulator to a shared instance of CharacterControllerBodyManipulator, so that the Character Controller is used to perform constrained movement.
Declaration
public bool useCharacterControllerIfExists { get; set; }
Property Value
| Type | Description |
|---|---|
| bool |