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    Class XRGazeAssistance

    Allow specified ray interactors to fallback to eye-gaze when they are off screen or pointing off screen. This component enables split interaction functionality to allow the user to aim with eye gaze and select with a controller.

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    XRGazeAssistance
    Implements
    IXRAimAssist
    Inherited Members
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    Namespace: UnityEngine.XR.Interaction.Toolkit
    Assembly: solution.dll
    Syntax
    [DisallowMultipleComponent]
    [AddComponentMenu("XR/XR Gaze Assistance", 11)]
    [HelpURL("https://docs.unity.cn/Packages/com.unity.xr.interaction.toolkit@3.0/api/UnityEngine.XR.Interaction.Toolkit.XRGazeAssistance.html")]
    [DefaultExecutionOrder(-29980)]
    public class XRGazeAssistance : MonoBehaviour, IXRAimAssist

    Properties

    Name Description
    aimAssistMaxSpeedPercent

    How much additional speed a projectile can receive from aim assistance, as a percentage.

    aimAssistPercent

    How much of the corrected aim velocity to use, as a percentage.

    aimAssistRequiredAngle

    How far projectiles can aim outside of eye gaze and still be considered for aim assist.

    aimAssistRequiredSpeed

    How fast a projectile must be moving to be considered for aim assist.

    fallbackDivergence

    How far an interactor must point away from the user's view area before eye gaze will be used instead.

    gazeInteractor

    Eye data source used as fallback data and to determine if fallback data should be used.

    hideCursorWithNoActiveRays

    If the eye reticle should be hidden when all interactors are using their original data.

    rayInteractors

    Interactors that can fall back to gaze data.

    Methods

    Name Description
    GetAssistedVelocity(in Vector3, in Vector3, float)

    Takes a projectile's velocity and adjusts it to more closely hit a given target.

    GetAssistedVelocity(in Vector3, in Vector3, float, float)

    Takes a projectile's velocity and adjusts it to more closely hit a given target.

    LateUpdate()

    See MonoBehaviour.

    OnDisable()

    See MonoBehaviour.

    OnEnable()

    See MonoBehaviour.

    Start()

    See MonoBehaviour.

    Update()

    See MonoBehaviour.

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