docs.unity.cn
    Show / Hide Table of Contents

    Class MicrosoftMotionControllerProfile.WMRSpatialController

    An Input System device based off the Microsoft Mixed Reality Motion Controller.

    Inheritance
    Object
    InputControl
    InputDevice
    TrackedDevice
    XRController
    XRControllerWithRumble
    MicrosoftMotionControllerProfile.WMRSpatialController
    Inherited Members
    XRControllerWithRumble.SendImpulse(Single, Single)
    XRController.leftHand
    XRController.rightHand
    InputDevice.InvalidDeviceId
    InputDevice.ReadValueFromBufferAsObject(Void*, Int32)
    InputDevice.ReadValueFromStateAsObject(Void*)
    InputDevice.ReadValueFromStateIntoBuffer(Void*, Void*, Int32)
    InputDevice.CompareValue(Void*, Void*)
    InputDevice.MakeCurrent()
    InputDevice.OnAdded()
    InputDevice.OnRemoved()
    InputDevice.OnConfigurationChanged()
    InputDevice.ExecuteCommand<TCommand>(TCommand)
    InputDevice.ExecuteCommand(InputDeviceCommand*)
    InputDevice.description
    InputDevice.enabled
    InputDevice.canRunInBackground
    InputDevice.added
    InputDevice.remote
    InputDevice.native
    InputDevice.updateBeforeRender
    InputDevice.deviceId
    InputDevice.lastUpdateTime
    InputDevice.wasUpdatedThisFrame
    InputDevice.allControls
    InputDevice.valueType
    InputDevice.valueSizeInBytes
    UnityEngine.InputSystem.InputDevice.all
    InputControl.m_StateBlock
    InputControl.ToString()
    InputControl.EvaluateMagnitude()
    InputControl.EvaluateMagnitude(Void*)
    InputControl.WriteValueFromBufferIntoState(Void*, Int32, Void*)
    InputControl.WriteValueFromObjectIntoState(Object, Void*)
    InputControl.TryGetChildControl(String)
    InputControl.TryGetChildControl<TControl>(String)
    InputControl.GetChildControl(String)
    InputControl.GetChildControl<TControl>(String)
    InputControl.RefreshConfigurationIfNeeded()
    InputControl.RefreshConfiguration()
    InputControl.name
    InputControl.displayName
    InputControl.shortDisplayName
    InputControl.path
    InputControl.layout
    InputControl.variants
    InputControl.device
    InputControl.parent
    InputControl.children
    InputControl.usages
    InputControl.aliases
    InputControl.stateBlock
    InputControl.noisy
    InputControl.synthetic
    InputControl.Item[String]
    InputControl.currentStatePtr
    InputControl.previousFrameStatePtr
    InputControl.defaultStatePtr
    InputControl.noiseMaskPtr
    InputControl.stateOffsetRelativeToDeviceRoot
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: UnityEngine.XR.OpenXR.Features.Interactions
    Syntax
    [Preserve]
    [InputControlLayout(displayName = "Windows MR Controller (OpenXR)", commonUsages = new string[]{"LeftHand", "RightHand"})]
    public class WMRSpatialController : XRControllerWithRumble

    Properties

    devicePose

    A PoseControl that represents the grip OpenXR binding.

    Declaration
    [Preserve]
    public PoseControl devicePose { get; }
    Property Value
    Type Description
    PoseControl

    devicePosition

    A Vector3Control required for backwards compatibility with the XRSDK layouts. This is the device position, or grip position. This value is equivalent to mapping devicePose/position.

    Declaration
    [Preserve]
    public Vector3Control devicePosition { get; }
    Property Value
    Type Description
    Vector3Control

    deviceRotation

    A QuaternionControl required for backwards compatibility with the XRSDK layouts. This is the device orientation, or grip orientation. This value is equivalent to mapping devicePose/rotation.

    Declaration
    [Preserve]
    public QuaternionControl deviceRotation { get; }
    Property Value
    Type Description
    QuaternionControl

    grip

    A AxisControl that represents the squeeze OpenXR binding.

    Declaration
    [Preserve]
    public AxisControl grip { get; }
    Property Value
    Type Description
    AxisControl

    gripPressed

    A ButtonControl that represents the squeeze OpenXR binding.

    Declaration
    [Preserve]
    public ButtonControl gripPressed { get; }
    Property Value
    Type Description
    ButtonControl

    haptic

    A HapticControl that represents the haptic binding.

    Declaration
    [Preserve]
    public HapticControl haptic { get; }
    Property Value
    Type Description
    HapticControl

    isTracked

    A ButtonControl required for backwards compatibility with the XRSDK layouts. This represents the overall tracking state of the device. This value is equivalent to mapping devicePose/isTracked.

    Declaration
    [Preserve]
    public ButtonControl isTracked { get; }
    Property Value
    Type Description
    ButtonControl

    joystick

    A Vector2Control that represents the thumbstick OpenXR binding.

    Declaration
    [Preserve]
    public Vector2Control joystick { get; }
    Property Value
    Type Description
    Vector2Control

    joystickClicked

    A ButtonControl that represents the thumbstickClick OpenXR binding.

    Declaration
    [Preserve]
    public ButtonControl joystickClicked { get; }
    Property Value
    Type Description
    ButtonControl

    menu

    A ButtonControl that represents the menu OpenXR binding.

    Declaration
    [Preserve]
    public ButtonControl menu { get; }
    Property Value
    Type Description
    ButtonControl

    pointer

    A PoseControl that represents the aim OpenXR binding.

    Declaration
    [Preserve]
    public PoseControl pointer { get; }
    Property Value
    Type Description
    PoseControl

    pointerPosition

    A Vector3Control required for back compatibility with the XRSDK layouts. This is the pointer position. This value is equivalent to mapping pointerPose/position.

    Declaration
    [Preserve]
    public Vector3Control pointerPosition { get; }
    Property Value
    Type Description
    Vector3Control

    pointerRotation

    A QuaternionControl required for backwards compatibility with the XRSDK layouts. This is the pointer rotation. This value is equivalent to mapping pointerPose/rotation.

    Declaration
    [Preserve]
    public QuaternionControl pointerRotation { get; }
    Property Value
    Type Description
    QuaternionControl

    touchpad

    A Vector2Control that represents the trackpad OpenXR binding.

    Declaration
    [Preserve]
    public Vector2Control touchpad { get; }
    Property Value
    Type Description
    Vector2Control

    touchpadClicked

    A ButtonControl that represents the trackpadClick OpenXR binding.

    Declaration
    [Preserve]
    public ButtonControl touchpadClicked { get; }
    Property Value
    Type Description
    ButtonControl

    touchpadTouched

    A ButtonControl that represents the trackpadTouch OpenXR binding.

    Declaration
    [Preserve]
    public ButtonControl touchpadTouched { get; }
    Property Value
    Type Description
    ButtonControl

    trackingState

    A IntegerControl required for backwards compatibility with the XRSDK layouts. This represents the bit flag set indicating what data is valid. This value is equivalent to mapping devicePose/trackingState.

    Declaration
    [Preserve]
    public IntegerControl trackingState { get; }
    Property Value
    Type Description
    IntegerControl

    trigger

    A AxisControl that represents the trigger OpenXR binding.

    Declaration
    [Preserve]
    public AxisControl trigger { get; }
    Property Value
    Type Description
    AxisControl

    triggerPressed

    A ButtonControl that represents the trigger OpenXR binding.

    Declaration
    [Preserve]
    public ButtonControl triggerPressed { get; }
    Property Value
    Type Description
    ButtonControl

    Methods

    FinishSetup()

    Internal call used to assign controls to the the correct element.

    Declaration
    protected override void FinishSetup()
    Overrides
    XRController.FinishSetup()
    Back to top Copyright © 2023 Unity Technologies
    Generated by DocFX
    on Tuesday, March 7, 2023
    Terms of use