docs.unity.cn
    Show / Hide Table of Contents

    Class HandInteractionProfile.HandInteraction

    A new interaction profile for hand tracking input device to provide actions through the OpenXR action system.

    Inheritance
    Object
    InputControl
    InputDevice
    TrackedDevice
    XRController
    HandInteractionProfile.HandInteraction
    Inherited Members
    XRController.leftHand
    XRController.rightHand
    InputDevice.InvalidDeviceId
    InputDevice.ReadValueFromBufferAsObject(Void*, Int32)
    InputDevice.ReadValueFromStateAsObject(Void*)
    InputDevice.ReadValueFromStateIntoBuffer(Void*, Void*, Int32)
    InputDevice.CompareValue(Void*, Void*)
    InputDevice.MakeCurrent()
    InputDevice.OnAdded()
    InputDevice.OnRemoved()
    InputDevice.OnConfigurationChanged()
    InputDevice.ExecuteCommand<TCommand>(TCommand)
    InputDevice.ExecuteCommand(InputDeviceCommand*)
    InputDevice.description
    InputDevice.enabled
    InputDevice.canRunInBackground
    InputDevice.added
    InputDevice.remote
    InputDevice.native
    InputDevice.updateBeforeRender
    InputDevice.deviceId
    InputDevice.lastUpdateTime
    InputDevice.wasUpdatedThisFrame
    InputDevice.allControls
    InputDevice.valueType
    InputDevice.valueSizeInBytes
    UnityEngine.InputSystem.InputDevice.all
    InputControl.m_StateBlock
    InputControl.ToString()
    InputControl.EvaluateMagnitude()
    InputControl.EvaluateMagnitude(Void*)
    InputControl.WriteValueFromBufferIntoState(Void*, Int32, Void*)
    InputControl.WriteValueFromObjectIntoState(Object, Void*)
    InputControl.TryGetChildControl(String)
    InputControl.TryGetChildControl<TControl>(String)
    InputControl.GetChildControl(String)
    InputControl.GetChildControl<TControl>(String)
    InputControl.RefreshConfigurationIfNeeded()
    InputControl.RefreshConfiguration()
    InputControl.name
    InputControl.displayName
    InputControl.shortDisplayName
    InputControl.path
    InputControl.layout
    InputControl.variants
    InputControl.device
    InputControl.parent
    InputControl.children
    InputControl.usages
    InputControl.aliases
    InputControl.stateBlock
    InputControl.noisy
    InputControl.synthetic
    InputControl.Item[String]
    InputControl.currentStatePtr
    InputControl.previousFrameStatePtr
    InputControl.defaultStatePtr
    InputControl.noiseMaskPtr
    InputControl.stateOffsetRelativeToDeviceRoot
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: UnityEngine.XR.OpenXR.Features.Interactions
    Syntax
    [Preserve]
    [InputControlLayout(displayName = "Hand Interaction (OpenXR)", commonUsages = new string[]{"LeftHand", "RightHand"})]
    public class HandInteraction : XRController

    Properties

    devicePose

    A PoseControl that represents the OpenXR binding.

    Declaration
    [Preserve]
    public PoseControl devicePose { get; }
    Property Value
    Type Description
    PoseControl

    devicePosition

    A Vector3Control required for backwards compatibility with the XRSDK layouts. This is the device position. This value is equivalent to mapping gripPose/position.

    Declaration
    [Preserve]
    public Vector3Control devicePosition { get; }
    Property Value
    Type Description
    Vector3Control

    deviceRotation

    A QuaternionControl required for backwards compatibility with the XRSDK layouts. This is the device orientation. This value is equivalent to mapping gripPose/rotation.

    Declaration
    [Preserve]
    public QuaternionControl deviceRotation { get; }
    Property Value
    Type Description
    QuaternionControl

    graspReady

    An AxisControl that represents the graspReady OpenXR binding.

    Declaration
    [Preserve]
    public ButtonControl graspReady { get; }
    Property Value
    Type Description
    ButtonControl

    graspValue

    An AxisControl that represents the graspValue OpenXR binding.

    Declaration
    [Preserve]
    public AxisControl graspValue { get; }
    Property Value
    Type Description
    AxisControl

    isTracked

    A ButtonControl required for backwards compatibility with the XRSDK layouts. This represents the overall tracking state of the device. This value is equivalent to mapping gripPose/isTracked.

    Declaration
    [Preserve]
    public ButtonControl isTracked { get; }
    Property Value
    Type Description
    ButtonControl

    pinchPose

    A PoseControl that represents the OpenXR binding.

    Declaration
    [Preserve]
    public PoseControl pinchPose { get; }
    Property Value
    Type Description
    PoseControl

    pinchPosition

    A Vector3Control required for backwards compatibility with the XRSDK layouts. This is the pinch position. This value is equivalent to mapping pinchPose/position.

    Declaration
    [Preserve]
    public Vector3Control pinchPosition { get; }
    Property Value
    Type Description
    Vector3Control

    pinchReady

    An AxisControl that represents the pinchReady OpenXR binding.

    Declaration
    [Preserve]
    public ButtonControl pinchReady { get; }
    Property Value
    Type Description
    ButtonControl

    pinchRotation

    A QuaternionControl required for backwards compatibility with the XRSDK layouts. This is the pinch orientation. This value is equivalent to mapping pinchPose/rotation.

    Declaration
    [Preserve]
    public QuaternionControl pinchRotation { get; }
    Property Value
    Type Description
    QuaternionControl

    pinchValue

    An AxisControl that represents the pinchValue OpenXR binding.

    Declaration
    [Preserve]
    public AxisControl pinchValue { get; }
    Property Value
    Type Description
    AxisControl

    pointer

    A PoseControl that represents the OpenXR binding.

    Declaration
    [Preserve]
    public PoseControl pointer { get; }
    Property Value
    Type Description
    PoseControl

    pointerActivateReady

    An AxisControl that represents the pointerActivateReady OpenXR binding.

    Declaration
    [Preserve]
    public ButtonControl pointerActivateReady { get; }
    Property Value
    Type Description
    ButtonControl

    pointerActivateValue

    An AxisControl that represents the pointerActivateValue OpenXR binding.

    Declaration
    [Preserve]
    public AxisControl pointerActivateValue { get; }
    Property Value
    Type Description
    AxisControl

    pointerPosition

    A Vector3Control required for backwards compatibility with the XRSDK layouts. This is the aim position. This value is equivalent to mapping aimPose/position.

    Declaration
    [Preserve]
    public Vector3Control pointerPosition { get; }
    Property Value
    Type Description
    Vector3Control

    pointerRotation

    A QuaternionControl required for backwards compatibility with the XRSDK layouts. This is the aim orientation. This value is equivalent to mapping aimPose/rotation.

    Declaration
    [Preserve]
    public QuaternionControl pointerRotation { get; }
    Property Value
    Type Description
    QuaternionControl

    pokePose

    A PoseControl that represents the OpenXR binding.

    Declaration
    [Preserve]
    public PoseControl pokePose { get; }
    Property Value
    Type Description
    PoseControl

    pokePosition

    A Vector3Control required for backwards compatibility with the XRSDK layouts. This is the poke position. This value is equivalent to mapping pokePose/position.

    Declaration
    [Preserve]
    public Vector3Control pokePosition { get; }
    Property Value
    Type Description
    Vector3Control

    pokeRotation

    A QuaternionControl required for backwards compatibility with the XRSDK layouts. This is the poke orientation. This value is equivalent to mapping pokePose/rotation.

    Declaration
    [Preserve]
    public QuaternionControl pokeRotation { get; }
    Property Value
    Type Description
    QuaternionControl

    trackingState

    A IntegerControl required for backwards compatibility with the XRSDK layouts. This represents the bit flag set to indicate what data is valid. This value is equivalent to mapping gripPose/trackingState.

    Declaration
    [Preserve]
    public IntegerControl trackingState { get; }
    Property Value
    Type Description
    IntegerControl

    Methods

    FinishSetup()

    Internal call used to assign controls to the the correct element.

    Declaration
    protected override void FinishSetup()
    Overrides
    XRController.FinishSetup()
    Back to top Copyright © 2023 Unity Technologies — Terms of use
    Generated by DocFX
    on Tuesday, June 13, 2023