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    Class ScriptableSettingsProvider<T>

    Expose a ScriptableSettings of type T as a settings provider

    Inheritance
    Object
    ScriptableSettingsProviderBase<T>
    ScriptableSettingsProvider<T>
    Inherited Members
    ScriptableSettingsProviderBase<T>.s_Target
    ScriptableSettingsProviderBase<T>.s_SerializedObject
    ScriptableSettingsProviderBase<T>.GetSerializedSettings()
    Namespace: UnityEditor.XRTools.Utils
    Syntax
    public abstract class ScriptableSettingsProvider<T> : ScriptableSettingsProviderBase<T> where T : ScriptableSettingsBase<T>
    Type Parameters
    Name Description
    T

    The ScriptableSettings type which will be exposed

    Constructors

    ScriptableSettingsProvider(String, SettingsScope)

    Initialize a new ScriptableSettingsProvider

    Declaration
    protected ScriptableSettingsProvider(string path, SettingsScope scope = null)
    Parameters
    Type Name Description
    String path

    The path to this settings view within the Preferences or Project Settings window

    SettingsScope scope

    The scope of these settings

    Properties

    serializedObject

    A SerializedObject representing the ScriptableSettings being provided

    Declaration
    protected static SerializedObject serializedObject { get; }
    Property Value
    Type Description
    SerializedObject

    target

    The ScriptableSettings being provided

    Declaration
    protected static T target { get; }
    Property Value
    Type Description
    T

    Methods

    OnActivate(String, VisualElement)

    Use this function to implement a handler for when the user clicks on the Settings in the Settings window. You can fetch a settings Asset or set up UIElements UI from this function.

    Declaration
    public abstract override void OnActivate(string searchContext, VisualElement rootElement)
    Parameters
    Type Name Description
    String searchContext

    Search context in the search box on the Settings window.

    VisualElement rootElement

    Root of the UIElements tree. If you add to this root, the SettingsProvider uses UIElements instead of calling SettingsProvider.OnGUI to build the UI. If you do not add to this VisualElement, then you must use the IMGUI to build the UI.

    OnGUI(String)

    Use this function to draw the UI based on IMGUI. This assumes you haven't added any children to the rootElement passed to the OnActivate function.

    Declaration
    public abstract override void OnGUI(string searchContext)
    Parameters
    Type Name Description
    String searchContext

    Search context for the Settings window. Used to show or hide relevant properties.

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