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    Namespace UnityEditor.XRTools.Utils

    Classes

    AssemblyDefinition

    AssemblyDefinition.VersionDefine

    ConditionalCompilationUtility

    The Conditional Compilation Utility (CCU) will add defines to the build settings once dependent classes have been detected. In order for this to be specified in any project without the project needing to include the CCU, at least one custom attribute must be created in the following form:

    [Conditional(UNITY_CCU)] // | This is necessary for CCU to pick up the right attributes public class OptionalDependencyAttribute : Attribute // | Must derive from System.Attribute { public string dependentClass; // | Required field specifying the fully qualified dependent class public string define; // | Required field specifying the define to add }

    Then, simply specify the assembly attribute(s) you created: [assembly: OptionalDependency("UnityEngine.InputNew.InputSystem", "USE_NEW_INPUT")] [assembly: OptionalDependency("Valve.VR.IVRSystem", "ENABLE_STEAMVR_INPUT")]

    namespace Foo { ... }

    EditorMaterialUtils

    Editor only Material utilities

    EditorScriptableSettings<T>

    Based off of Unity's Internal ScriptableSingleton with UnityEditorInternal bits removed

    EditorUtils

    Utility methods for use in the Editor

    ScriptableSettingsProvider<T>

    Expose a ScriptableSettings of type T as a settings provider

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