Version: 2022.3
LanguageEnglish
  • C#

BuildAssetBundleOptions.DisableWriteTypeTree

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Do not include type information within the AssetBundle.

Specifying this flag will make an AssetBundle susceptible to script or Unity version changes, but will make the file smaller and a bit faster to load. This flag affects only AssetBundles for platforms that have type information included by default. Type information must be present for Web platforms, therefore Unity will reject to build an AssetBundle if you specify this flag when building for BuildTarget.WebPlayer, for example.

AssetBundles built without type trees cannot be loaded in the Editor. This flag is useful for AssetBundles that are included in the player build and are rebuilt in each release.

Additional resources: BuildPipeline.BuildAssetBundles.

//Create a folder (right click in the Assets folder and go to Create>Folder), and name it “Editor” if it doesn’t already exist
//Place this script in the Editor folder

//This script creates a new Menu named “Build Asset” and new options within the menu named “Normal” and “Disable Write Type Tree”. Click these menu items to build an AssetBundle into a folder.

using UnityEngine; using UnityEditor;

public class Example { //Creates a new menu (Build Asset Bundles) and item (Normal) in the Editor [MenuItem("Build Asset Bundles/Normal")] static void BuildABsNone() { //Build AssetBundles with no special options //They will be written in the custom folder ("MyAssetBuilds") which needs to exist prior to this call. BuildPipeline.BuildAssetBundles("Assets/MyAssetBuilds", BuildAssetBundleOptions.None, BuildTarget.StandaloneOSX); }

//Creates a new item (Disable Write Type Tree) in the new Build Asset Bundles menu [MenuItem("Build Asset Bundles/Disable Write Type Tree")] static void BuildABsTree() { //Build the AssetBundles in this mode BuildPipeline.BuildAssetBundles("Assets/MyAssetBuilds", BuildAssetBundleOptions.DisableWriteTypeTree, BuildTarget.StandaloneOSX); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961