class in UnityEditor.EditorTools
/
Inherits from:EditorTools.EditorToolContext
This class represents the default context for manipulation tools. When GameObjectToolContext is active, manipulation tools affect the transform property of GameObjects in the SceneView Selection.
| target | The object being inspected. |
| targets | An array of the objects being inspected. |
| hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
| name | The name of the object. |
| GetAdditionalToolTypes | Get an additional collection of tools to display in the same category as the built-in transform tools. |
| OnActivated | Invoked after this EditorToolContext becomes the active tool context. |
| OnToolGUI | Implements any common functionality for the set of manipulation tools available for this context. |
| OnWillBeDeactivated | Invoked before this EditorToolContext stops being the active tool context. |
| ResolveTool | Returns the matching EditorTool type for the specified Tool given the context. |
| GetInstanceID | Gets the instance ID of the object. |
| ToString | Returns the name of the object. |
| GetEditorToolType | Defines the EditorTool type for a given Tool. |
| Destroy | Removes a GameObject, component or asset. |
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
| DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
| FindAnyObjectByType | Retrieves any active loaded object of Type type. |
| FindFirstObjectByType | Retrieves the first active loaded object of Type type. |
| FindObjectOfType | Returns the first active loaded object of Type type. |
| FindObjectsByType | Retrieves a list of all loaded objects of Type type. |
| FindObjectsOfType | Gets a list of all loaded objects of Type type. |
| Instantiate | Clones the object original and returns the clone. |
| InstantiateAsync | Captures a snapshot of the original object (that must be related to some GameObject) and returns the AsyncInstantiateOperation. |
| CreateInstance | Creates an instance of a scriptable object. |
| bool | Does the object exist? |
| operator != | Compares if two objects refer to a different object. |
| operator == | Compares two object references to see if they refer to the same object. |
| Awake | Called when an instance of ScriptableObject is created. |
| OnDestroy | This function is called when the scriptable object will be destroyed. |
| OnDisable | This function is called when the scriptable object goes out of scope. |
| OnEnable | This function is called when the object is loaded. |
| OnValidate | Editor-only function that Unity calls when the script is loaded or a value changes in the Inspector. |
| Reset | Reset to default values. |