MaterialPropertyBlock.Clear

Declaration

public void Clear();

Description

Clear material property values.

Graphics.RenderMesh copies the passed property block, so the most efficient way of using it is to create one block and reuse it for all DrawMesh calls. Use Clear to clear block's values, and SetFloat, SetVector, SetColor, SetMatrix to add values.

using UnityEngine;

public class Example : MonoBehaviour { Mesh aMesh; Material aMaterial = new Material(Shader.Find("VertexLit"));

void Update() { MaterialPropertyBlock materialProperty = new MaterialPropertyBlock();

// Clear any property and add a red color materialProperty.Clear(); materialProperty.SetColor("_Color", Color.red); Graphics.DrawMesh(aMesh, new Vector3(5, 0, 0), Quaternion.identity, aMaterial, 0, null, 0, materialProperty);

// Clear any property and add a green color materialProperty.Clear(); materialProperty.SetColor("_Color", Color.green); Graphics.DrawMesh(aMesh, new Vector3(-5, 0, 0), Quaternion.identity, aMaterial, 0, null, 0, materialProperty); } }

对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961