Version: 2022.3
LanguageEnglish
  • C#

PlayerSettings.SetShaderChunkSizeInMBForPlatform

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual

Declaration

public static void SetShaderChunkSizeInMBForPlatform(BuildTarget buildTarget, int sizeInMegabytes);

Parameters

buildTarget The build target to set the shader chunk size for.
sizeInMegabytes The chunk size in megabytes.

Description

Sets the default size for compressed shader variant chunks on the build target.

Unity stores multiple shader variants in compressed chunks. You can use SetDefaultShaderChunkSizeInMBForPlatform to set the maximum size of each chunk.

This parameter overrides PlayerSettings.SetDefaultShaderChunkSizeInMB on the build target.

You can use this parameter with PlayerSettings.SetShaderChunkCountForPlatform to limit the amount of memory Unity uses for shader variants.

Additional resources: PlayerSettings.GetShaderChunkSizeInMBForPlatform.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961