WebGL specific player settings.
| compressionFormat | CompressionFormat defines the compression type that the WebGL resources are encoded to. |
| dataCaching | Enables automatic caching of unityweb files. |
| debugSymbolMode | Enables generation of debug symbols file in the build output directory. Supported options: embedded debug symbols and debug symbols in external file. |
| decompressionFallback | Include decompression fallback code for build files in the loader. |
| exceptionSupport | Exception support for WebGL builds. |
| geometricMemoryGrowthStep | Heap memory growth factor. |
| initialMemorySize | Initial size of the WASM heap memory in MB. |
| linearMemoryGrowthStep | Heap memory growth step in MB. |
| linkerTarget | Allows you to specify the web build format that is used when you build your project. |
| maximumMemorySize | Maximum size of the WASM heap memory in MB. |
| memoryGeometricGrowthCap | Upper limit for heap growth step in MB. |
| memoryGrowthMode | The growth mode for WASM heap memory. |
| memorySize | Memory size for WebGL builds in Megabyte. |
| nameFilesAsHashes | Enables using MD5 hash of the uncompressed file contents as a filename for each file in the build. |
| powerPreference | The power preference hint to provide to the WebGL context to help decide which GPU to use in multi-gpu systems. Note that this is just a hint, and some WebGL implementations may choose to ignore it. |
| showDiagnostics | Displays a diagnostics overlay on the Unity application page. |
| template | Path to the WebGL template asset. |
| threadsSupport | Multithreading support in WebGL. |
| wasmArithmeticExceptions | The trapping mode for WebAssembly code. |