Version: 2022.3
LanguageEnglish
  • C#

Quaternion.RotateTowards

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual

Declaration

public static Quaternion RotateTowards(Quaternion from, Quaternion to, float maxDegreesDelta);

Parameters

from The unit quaternion to be aligned with to.
to The target unit quaternion.
maxDegreesDelta The maximum angle in degrees allowed for this rotation.

Returns

Quaternion A unit quaternion rotated towards to by an angular step of maxDegreesDelta.

Description

Rotates a rotation from towards to.

The from quaternion is rotated towards to by an angular step of maxDegreesDelta. The rotation will not overshoot the to quaternion. Negative values of maxDegreesDelta moves away from to until the rotation is exactly the opposite direction.

using UnityEngine;

public class Example : MonoBehaviour { // The object whose rotation we want to match. public Transform target;

// Angular speed in degrees per sec. public float speed = 1.0f;

void Update() { // The step size is equal to speed times frame time. var step = speed * Time.deltaTime;

// Rotate our transform a step closer to the target's. transform.rotation = Quaternion.RotateTowards(transform.rotation, target.rotation, step); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961