Version: 2022.3
LanguageEnglish
  • C#

GlobalKeyword.Create

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static Rendering.GlobalKeyword Create(string name);

Parameters

name The name of the global shader keyword.

Returns

GlobalKeyword Returns a new instance of the GlobalKeyword class.

Description

Creates and returns a GlobalKeyword that represents a new or existing global shader keyword.

Unity creates and returns a GlobalKeyword struct to represent the global shader keyword with the given name. If a global shader keyword with the given name does not yet exist in Unity's internal list of global shader keywords, Unity adds a global shader keyword with the given name to the list.

The following example creates a GlobalKeyword struct with the name EXAMPLE_FEATURE_ON, and caches it. It provides functions to enable and disable it.

using UnityEngine;
using UnityEngine.Rendering;

public class GlobalKeywordExample : MonoBehaviour { private GlobalKeyword exampleFeatureKeyword;

private void Start() { exampleFeatureKeyword = GlobalKeyword.Create("EXAMPLE_FEATURE_ON"); }

public void EnableExampleFeature() { Shader.EnableKeyword(exampleFeatureKeyword); }

public void DisableExampleFeature() { Shader.DisableKeyword(exampleFeatureKeyword); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961