Time.timeSinceLevelLoadAsDouble

public static double timeSinceLevelLoadAsDouble;

Description

The double precision time in seconds since the last non-additive scene finished loading (Read Only).

Double precision version of timeSinceLevelLoad. This offers more precision than a float or single value, particularly over extended periods of real-world time. In almost all cases, use the timeSinceLevelLoadAsDouble equivalent over timeSinceLevelLoad.


对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961