Version: 2022.3
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  • C#

ProfilerUnsafeUtility.BeginSample

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Declaration

public static void BeginSample(IntPtr markerPtr);

Parameters

markerPtr Profiler marker handle.

Description

Starts profiling a piece of code marked with a custom name that the markerPtr handle has defined.

Code marked with BeginSample and EndSample shows up in the Profiler hierarchy. Always use EndSample to close a started section of the instrumented code.


Note: Both BeginSample and EndSample are thread safe and can be used in jobified code.
The low level Profiler API is included in a Release Build.

using Unity.Collections.LowLevel.Unsafe;
using Unity.Profiling.LowLevel;
using Unity.Profiling.LowLevel.Unsafe;
using System;

class Example { static readonly IntPtr markerHandle = ProfilerUnsafeUtility.CreateMarker("MyMarker", ProfilerUnsafeUtility.CategoryScripts, MarkerFlags.Default, 0); static unsafe void DoWork(int num) { ProfilerUnsafeUtility.BeginSample(markerHandle); //... ProfilerUnsafeUtility.EndSample(markerHandle); } }

Use Recorder to obtain per-frame timings in the Player for the specific marker name.

Additional resources: CreateMarker, EndSample.

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