路径的角点。(只读)
角也称为“路标”,定义了一条路径上改变方向的位置(例如,路径由许多在角之间移动的直线组成)。
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { float PathLength(AI.NavMeshPath path) { if (path.corners.Length < 2) return 0; Vector3 previousCorner = path.corners[0]; float lengthSoFar = 0.0F; int i = 1; while (i < path.corners.Length) { Vector3 currentCorner = path.corners[i]; lengthSoFar += Vector3.Distance(previousCorner, currentCorner); previousCorner = currentCorner; i++; } return lengthSoFar; } }