style | 可选 GUIStyle。 |
options | An optional list of layout options that specify extra layouting properties.
Any values passed in here will override settings defined by the style .See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight. |
开始一个垂直组并找回其矩形。
此方法是对 GUILayout.BeginVertical 的扩展。可用于
创建复合控件。
\
垂直复合组。
// Create a Vertical Compound Button
using UnityEngine; using UnityEditor;
public class BeginVerticalExample : EditorWindow { [MenuItem("Examples/Begin-End Vertical usage")] static void Init() { BeginVerticalExample window = (BeginVerticalExample) EditorWindow.GetWindow(typeof(BeginVerticalExample), true, "My Empty Window"); window.Show(); }
void OnGUI() { Rect r = (Rect)EditorGUILayout.BeginVertical("Button"); if (GUI.Button(r, GUIContent.none)) Debug.Log("Go here"); GUILayout.Label("I'm inside the button"); GUILayout.Label("So am I"); EditorGUILayout.EndVertical(); } }