Version: 2017.1

Handles.DrawPolyLine

切换到手册
public static void DrawPolyLine (params Vector3[] points);

描述

Draw a line going through the list of all points.

注意:如果您希望拥有恒定屏幕大小的手柄,请使用 HandleUtility.GetHandleSize。

\ 连接场景视图中所有对象的折线。

    // Draw lines to the connected game objects that a script has.
    // if the target object doesnt have any game objects attached
    // then it draws a line from the Last checked object to 0,0,0

@CustomEditor (ConnectedPolyLine) class ConnectedPolyLineHandle extends Editor {

var positions : Vector3[];

function OnSceneGUI () { if(target.polyLineObjs.Length > 0) positions = new Vector3[target.polyLinesObjs.Length]; for(var i = 0; i < target.polyLineObjs.Length; i++) if(target.polyLineObjs[i]) positions[i] = target.polyLineObjs[i].transform.position; else positions[i] = Vector3.zero; Handles.DrawPolyLine(positions); } }

附加到此手柄的脚本:

    //ConnectedPolyLine.js

var polyLineObjs : GameObject[];
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961