eventData | 通常由 EventSystem 发送的 eventData。 |
撤消选择并过渡到适当状态。
using UnityEngine; using System.Collections; using UnityEngine.UI; using UnityEngine.EventSystems;// Required when using Event data.
public class ExampleClass : MonoBehaviour, IDeselectHandler //This Interface is required to receive OnDeselect callbacks. { public void OnDeselect(BaseEventData data) { Debug.Log("Deselected"); } }