eventData | 通常由 EventSystem 发送的 EventData。 |
评估当前状态并过渡至按下状态。
using UnityEngine; using System.Collections; using UnityEngine.UI; using UnityEngine.EventSystems;// Required when using Event data.
public class ExampleClass : MonoBehaviour, IPointerDownHandler// required interface when using the OnPointerDown method. { //Do this when the mouse is clicked over the selectable object this script is attached to. public void OnPointerDown(PointerEventData eventData) { Debug.Log(this.gameObject.name + " Was Clicked."); } }