eventData | 通常由 EventSystem 发送的 EventData。 |
评估当前状态并过渡至适当状态。
新状态可能为按下或悬停(取决于按下状态)。
using UnityEngine; using System.Collections; using UnityEngine.UI; using UnityEngine.EventSystems;// Required when using Event data.
public class ExampleClass : MonoBehaviour, IPointerEnterHandler// required interface when using the OnPointerEnter method. { //Do this when the cursor enters the rect area of this selectable UI object. public void OnPointerEnter(PointerEventData eventData) { Debug.Log("The cursor entered the selectable UI element."); } }