eventData | 通常由 EventSystem 发送的 EventData。 |
评估当前状态并过渡至正常状态。
using UnityEngine; using System.Collections; using UnityEngine.UI; using UnityEngine.EventSystems;// Required when using Event data.
public class ExampleClass : MonoBehaviour, IPointerExitHandler// required interface when using the OnPointerExit method. { //Do this when the cursor exits the rect area of this selectable UI object. public void OnPointerExit(PointerEventData eventData) { Debug.Log("The cursor exited the selectable UI element."); } }