eventData | 通常由 EventSystem 发送的 EventData。 |
评估 eventData 并过渡至适当状态。
新状态将基于当前的悬停状态。
using UnityEngine; using System.Collections; using UnityEngine.UI; using UnityEngine.EventSystems;// Required when using Event data.
public class ExampleClass : MonoBehaviour, IPointerUpHandler// required interface when using the OnPointerUp method. { //Do this when the mouse click on this selectable UI object is released. public void OnPointerUp(PointerEventData eventData) { Debug.Log("The mouse click was released"); } }