eventData | 通常由 EventSystem 发送的 EventData。 |
设置选择并过渡到适当状态。
using UnityEngine; using System.Collections; using UnityEngine.UI; using UnityEngine.EventSystems;// Required when using Event data.
public class ExampleClass : MonoBehaviour, ISelectHandler// required interface when using the OnSelect method. { //Do this when the selectable UI object is selected. public void OnSelect(BaseEventData eventData) { Debug.Log(this.gameObject.name + " was selected"); } }