访问粒子系统的发射模块。
不需要将粒子系统模块重新分配回系统;它们是接口而不是独立的对象。
// Create a particle system // At 2 and 4 secs the number of particles are changed to 100, then 200 using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Start() { ParticleSystem ps = GetComponent<ParticleSystem>(); var em = ps.emission; em.enabled = true;
em.type = ParticleSystemEmissionType.Time;
em.SetBursts( new ParticleSystem.Burst[]{ new ParticleSystem.Burst(2.0f, 100), new ParticleSystem.Burst(4.0f, 100) }); } }