将 targetPrefab
替换为游戏对象层级视图 go
的副本。
创建预制件游戏对象后返回该对象。
如果启用了 go
,则 go
将成为已创建预制件的实例。
// Creates a prefab from the selected GameObjects. // If the prefab already exists it asks if you want to replace it.
using UnityEngine; using UnityEditor;
public class ExampleClass : EditorWindow { [MenuItem("Examples/Create Prefab From Selected")] static void CreatePrefab() { GameObject[] objs = Selection.gameObjects;
foreach (GameObject go in objs) { string localPath = "Assets/" + go.name + ".prefab"; if (AssetDatabase.LoadAssetAtPath(localPath, typeof(GameObject))) { if (EditorUtility.DisplayDialog("Are you sure?", "The prefab already exists. Do you want to overwrite it?", "Yes", "No")) { CreateNew(go, localPath); } } else { CreateNew(go, localPath); } } }
// Disable the menu item if no selection is in place [MenuItem("Examples/Create Prefab From Selected", true)] static bool ValidateCreatePrefab() { return Selection.activeGameObject != null; }
static void CreateNew(GameObject obj, string localPath) { Object prefab = PrefabUtility.CreateEmptyPrefab(localPath); PrefabUtility.ReplacePrefab(obj, prefab, ReplacePrefabOptions.ConnectToPrefab); } }