totalPosition | 屏幕上用于控件的矩形。 |
value | 显示的值。 |
创建一个进度条。
值的范围为从 0 到 1,其中 0 表示进度条填充了 0%,而 1
表示进度条 100% 完全填充。
\
编辑器窗口中的进度条。
using UnityEngine; using System.Collections; using UnityEditor;
// Draw the armor and damage with bars in an Editor Window
public class EditorGUIProgressBar : EditorWindow { float armor = 20; float damage = 80;
[MenuItem("Examples/Display Info")]
static void Init() { EditorWindow window = GetWindow(typeof(EditorGUIProgressBar), false, "DisplayInfo"); window.Show(); }
void OnGUI() { armor = EditorGUI.IntSlider(new Rect(3, 3, position.width - 6, 15), "Armor", Mathf.RoundToInt(armor), 0, 100); damage = EditorGUI.IntSlider(new Rect(3, 25, position.width - 6, 15), "Damage", Mathf.RoundToInt(damage), 0, 100);
EditorGUI.ProgressBar(new Rect(3, 45, position.width - 6, 20), armor / 100, "Armor"); EditorGUI.ProgressBar(new Rect(3, 70, position.width - 6, 20), damage / 100, "Damage"); } }