Version: 2017.3
public static bool ToggleLeft (string label, bool value, params GUILayoutOption[] options);
public static bool ToggleLeft (GUIContent label, bool value, params GUILayoutOption[] options);
public static bool ToggleLeft (string label, bool value, GUIStyle labelStyle, params GUILayoutOption[] options);
public static bool ToggleLeft (GUIContent label, bool value, GUIStyle labelStyle, params GUILayoutOption[] options);

参数

label 显示在开关旁的标签。
value 要编辑的值。
labelStyle (可选)用于标签的 GUIStyle
options 一个可选的布局选项列表,用于指定额外的布局属性。此处传递的任何值都将覆盖 style 定义的设置。
另请参阅:GUILayout.WidthGUILayout.HeightGUILayout.MinWidthGUILayout.MaxWidthGUILayout.MinHeightGUILayout.MaxHeightGUILayout.ExpandWidthGUILayout.ExpandHeight

描述

创建一个开关字段,其中开关位于左侧,标签紧随其右。

EditorGUILayout.ToggleLeft is similar to GUILayout.Toggle but respects the EditorGUI.showMixedValue property and handles keyboard focus consistent with other Editor controls.

//Create a folder and name it "Editor" if you don't already have one in your Project
//Place this script in the Editor folder
//This creates a new menu in the Editor called "Examples" with a new menu item called "Toggle left"

using UnityEngine; using UnityEditor;

public class Example : EditorWindow { bool showBtn = true;

[MenuItem("Examples/Toggle left")] static void Init() { Example window = (Example)EditorWindow.GetWindow(typeof(Example), true, "My Empty Window"); window.Show(); }

void OnGUI() { showBtn = EditorGUILayout.ToggleLeft("Show Button", showBtn); if (showBtn) if (GUILayout.Button("Close")) this.Close(); } }
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