lineTex | The AA texture used for rendering. To get an anti-aliased effect use a texture that is 1x2 pixels with one transparent white pixel and one opaque white pixel. |
width | The width of the line. Note: Use HandleUtility.GetHandleSize where you might want to have constant screen-sized handles. |
points | 要从中构建线条的点列表。 |
绘制使用点数组和宽度指定的抗锯齿线。
注意:如果您希望拥有恒定屏幕大小的手柄,请使用 HandleUtility.GetHandleSize。
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场景视图中的抗锯齿线。
// Draw lines to the connected game objects that a script has. // if the target object doesnt have any game objects attached // then it draws a line from the Last checked object to 0,0,0
@CustomEditor (ConnectedAAPolyLine) class ConnectedAAPolyLineHandle extends Editor {
var positions : Vector3[];
function OnSceneGUI () { if(target.polyLineObjs.Length > 0) positions = new Vector3[target.polyLinesObjs.Length]; for(var i = 0; i < target.polyLineObjs.Length; i++) if(target.polyLineObjs[i]) positions[i] = target.polyLineObjs[i].transform.position; else positions[i] = Vector3.zero; Handles.DrawAAPolyLine(positions); } }
附加到此手柄的脚本:
//ConnectedAAPolyLine.js
var polyLineObjs : GameObject[];