public static void LabelField (Rect position, string label, GUIStyle style= EditorStyles.label);
public static void LabelField (Rect position, GUIContent label, GUIStyle style= EditorStyles.label);
public static void LabelField (Rect position, string label, string label2, GUIStyle style= EditorStyles.label);
public static void LabelField (Rect position, GUIContent label, GUIContent label2, GUIStyle style= EditorStyles.label);

参数

position屏幕上用于标签字段的矩形。
label标签字段前的标签。
label2显示在右侧的标签。
style用于显示标签的样式信息(颜色等)。

描述

创建一个标签字段。(可用于显示只读信息。)


Shows a label in an editor window with the seconds since the editor started.

// Shows a label in the editor with the seconds since the editor started

using UnityEditor; using UnityEngine; using System.Collections;

//Select the dependencies of the found GameObject public class EditorGUIObjectField : EditorWindow { [MenuItem("Examples/EditorGUI Label Usage")] static void Init() { UnityEditor.EditorWindow window = GetWindow(typeof(EditorGUIObjectField)); window.Show(); }

void OnGUI() { EditorGUI.LabelField(new Rect(3, 3, position.width, 20), "Time since start: ", EditorApplication.timeSinceStartup.ToString()); this.Repaint(); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961