public static Vector3 Lerp (Vector3 a, Vector3 b, float t);

描述

在两个向量之间进行线性插值。

使用插值 t 在向量 ab 之间进行插值。参数 t 限制在 [0, 1] 范围内。这最常用于查找占两个端点之间距离特定百分比的点(例如,以便在这些点之间逐步移动对象)。

t = 0 时返回 t。 当 t = 1 时返回 t。 当 t = 0.5 时返回 ab 中间的点。

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { // Transforms to act as start and end markers for the journey. public Transform startMarker; public Transform endMarker;

// Movement speed in units/sec. public float speed = 1.0F;

// Time when the movement started. private float startTime;

// Total distance between the markers. private float journeyLength;

void Start() { // Keep a note of the time the movement started. startTime = Time.time;

// Calculate the journey length. journeyLength = Vector3.Distance(startMarker.position, endMarker.position); }

// Follows the target position like with a spring void Update() { // Distance moved = time * speed. float distCovered = (Time.time - startTime) * speed;

// Fraction of journey completed = current distance divided by total distance. float fracJourney = distCovered / journeyLength;

// Set our position as a fraction of the distance between the markers. transform.position = Vector3.Lerp(startMarker.position, endMarker.position, fracJourney); } }

另请参阅:SlerpLerpUnclamped

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