Parent Constraint 将移动并旋转游戏对象,就好像它是 Hierarchy 窗口中另一个游戏对象的子项一样。不过,该组件提供了一些优势,这是将某个游戏对象变为另一个游戏对象的父项所不能实现的,具体包括:
Parent Constraint 不会影响缩放比例。
一个 Parent Constraint 可以链接到多个游戏对象。
游戏对象不必是 Parent Constraint 链接到的游戏对象的子项。
可以通过指定权重以及每个源游戏对象的权重来改变约束的影响。
例如,要将一把剑放在角色的手中,应将 Parent Constraint 组件添加到剑游戏对象上。在 Parent Constraint 的 Sources 列表中,链接到角色的手。这样,剑的移动将被约束到手的位置和旋转。
Property: | Function: | |
---|---|---|
Activate | After you move and rotate the constrained GameObject and its source GameObjects, click Activate to save this information. Activate saves the current offset from the source GameObjects in Rotation At Rest, Position At Rest, Position Offset, and Rotation Offset, then checks Is Active and Lock. | |
Zero | Sets the position and rotation of the constrained GameObject to the source GameObjects. Zero resets the Rotation At Rest, Position At Rest, Position Offset, and Rotation Offset fields then checks Is Active and Lock. | |
Is Active | Toggles whether or not to evaluate the Constraint. To also apply the Constraint, make sure Lock is checked. | |
Weight | The strength of the Constraint. A weight of 1 causes the Constraint to move and rotate this GameObject at the same rate as its source GameObjects. A weight of 0 removes the effect of the Constraint completely. This weight affects all source GameObjects. Each GameObject in the Sources list also has a weight. | |
Constraint Settings | ||
Lock | Toggle to let the Constraint move and rotate the GameObject. Uncheck this property to edit the position and rotation of this GameObject. You can also edit the Rotation At Rest, Position At Rest, Position Offset, and Rotation Offset properties. If Is Active is checked, the Constraint updates the Rotation At Rest, Position At Rest, Position Offset, or Rotation Offset properties for you as you move and rotate the GameObject or its Source GameObjects. When you are satisfied with your changes, check Lock to let the Constraint to control this GameObject. This property has no effect in Play Mode. | |
Position At Rest | The X, Y, and Z values to use when Weight is 0 or when the corresponding Freeze Position Axes are not checked. To edit these fields, uncheck Lock. | |
Rotation At Rest | The X, Y, and Z values to use when Weight is 0 or when the corresponding Freeze Rotation Axes are not checked. To edit these fields, uncheck Lock. | |
Position Offset | The X, Y, and Z position offset from the Transform that the Constraint imposes. To edit these fields, uncheck Lock. | |
Rotation Offset | The X, Y, and Z rotation offset from the Transform that the Constraint imposes. To edit these fields, uncheck Lock. | |
Freeze Position Axes | Check X, Y, or Z to allow the Constraint to control the corresponding position axes. Uncheck an axis to stop the Constraint from controlling it, which allows you to edit, animate, or script it. | |
Freeze Rotation Axes | Check X, Y, or Z to allow the Constraint to control the corresponding rotation axes. Uncheck an axis to stop the Constraint from controlling it, which allows you to edit, animate, or script it. | |
Sources | The list of GameObjects that constrain this GameObject. Unity evaluates source GameObjects in the order they appear in this list. This order affects how this Constraint moves and rotates the constrained GameObject. To get the result you want, drag and drop items in this list. Each source has a weight from 0 to 1. |
2018–03–13 页面已发布并进行了编辑审查
在 2018.1 版中添加了“约束”