描述

在随机选择的起始位置生成玩家。

NetworkManager 将从当前场景中的一组 NetworkStartPosition 中随机选择一个 NetworkStartPosition。

using UnityEngine;
using UnityEngine.Networking;

public class PlayerSpawnMethodExample : MonoBehaviour { void Update() { //Press the space key to switch to spawning on a random spawn point if (Input.GetKeyDown(KeyCode.Space)) { //Check that the PlayerSpawnMethod is currently RoundRobin if (NetworkManager.singleton.playerSpawnMethod == PlayerSpawnMethod.RoundRobin) //Switch it to Random spawning if it is NetworkManager.singleton.playerSpawnMethod = PlayerSpawnMethod.Random; //Otherwise switch it to RoundRobin else NetworkManager.singleton.playerSpawnMethod = PlayerSpawnMethod.RoundRobin; } } }
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