Container for holding preload information for a given serialized scene in an AssetBundle.
注意:此类及其成员用于为可编程构建管线 (Scriptable Build Pipeline) 包提供低级支持。仅限内部使用;使用可编程构建管线包可以实现全功能的构建管线。可以通过 Unity Package Manager 安装此包。
address | Friendly name used to load the built scene from an asset bundle. |
asset | GUID for the given scene. |
internalName | Internal name used to load the built scene from an asset bundle. |
SceneLoadInfo | 空 SceneLoadInfo 的默认构造函数。 |