Version: 2019.2
包的脚本 API
项目清单

Accessing package Assets

This section explains how to access or refer to Assets that are defined inside a package:

引用包路径

To refer to Assets that are defined inside a package, use this path scheme:

"Packages/<package-name>/..."

The path of the Asset inside a package begins with Packages/ and the package name (not the display name).

By contrast, you access Project Assets using this scheme:

"Assets/..."

例如,在 com.unity.images-library 包的包子文件夹 /Example/Images 中,文件 image.png 的路径是:

"Packages/com.unity.images-library/Example/Images/image.png"

加载包中的纹理

要加载存储在包中的纹理,请使用 LoadAssetAtPath 方法,并按照 Packages/<package-name>/ 路径方案来指定路径,如以下示例中所示:

Texture2D texture = (Texture2D)AssetDatabase.LoadAssetAtPath("Packages/com.unity.images-library/Example/Images/image.png", typeof(Texture2D));

解析绝对路径

To get the absolute path of a packaged Asset, use the Path.GetFullPath() method. For example:

string absolute =   Path.GetFullPath("Packages/com.unity.images-library/Example/Images/image.png");
包的脚本 API
项目清单
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