Input.GetAccelerationEvent

切换到手册
public static AccelerationEvent GetAccelerationEvent (int index);

描述

返回上一帧期间进行的特定加速度测量。(不分配临时变量)。

using UnityEngine;

public class Example : MonoBehaviour { // Calculates weighted sum of acceleration measurements which occurred during the last frame // Might be handy if you want to get more precise measurements void Update() { Vector3 acceleration = Vector3.zero; for (var i = 0; i < Input.accelerationEventCount; ++i) { AccelerationEvent accEvent = Input.GetAccelerationEvent(i); acceleration += accEvent.acceleration * accEvent.deltaTime; } print(acceleration); } }
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