Version: 2020.1
public FilterMode filteringMode ;

描述

Specifies the filter type that the Progressive Lightmapper uses for ambient occlusion. (Editor only).

When this is set to None, the Progressive Lightmapper does not filter ambient occlusion. When this is set to any other value, the Progressive Lightmapper filters the computed ambient occlusion with the specified filter.

This setting affects lightmaps generated by the Baked Global Illumination system. It applies only when using the Progressive Lightmapper.

When Unity serializes this LightingSettings object as a Lighting Settings Asset, this property corresponds to the Filtering > Ambient Occlusion property in the Lighting Settings Asset Inspector.

See Also: Lighting Settings Asset.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961