Version: 2020.1
public Rendering.IndexFormat indexFormat ;

描述

Gets the format of the index buffer data in the MeshData. (Read Only)

A Mesh's index buffer format can be either 16 bit (which supports up to 65535 vertices), or 32 bit (which supports up to 4 billion vertices). The default index format is 16 bit, which requires less memory and bandwidth and is more widely supported than 32 bit. Note that GPU support for 32 bit indices is not guaranteed on all platforms; for example Android devices with Mali-400 GPUs do not support them. When using 32 bit indices on such a platform, Unity logs a warning message and does not render the Mesh. See Also: IndexFormat, Mesh.indexFormat, GetIndices, Mesh.AcquireReadOnlyMeshData.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961