Version: 2020.1

Provider.RevertIsValid

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public static bool RevertIsValid (VersionControl.AssetList assets, VersionControl.RevertMode mode);
public static bool RevertIsValid (VersionControl.Asset asset, VersionControl.RevertMode mode);

参数

assets 要测试的资源列表。
asset 要测试的资源。
mode 要测试的还原模式。

描述

Returns true if Provider.Revert is a valid task to perform on at least one of the given assets in the list.

using System.Collections.Generic;
using UnityEditor;
using UnityEditor.VersionControl;
using UnityEngine;

public class EditorScript : MonoBehaviour { [MenuItem("Version Control/RevertIsValid")] public static void ExampleRevertIsValid() { AssetList assets = new AssetList(); assets.Add(Provider.GetAssetByPath("Assets/ExampleAsset.cs")); Debug.Log(Provider.RevertIsValid(assets, RevertMode.Normal)); } }

Do note that, RevertMode.Unchanged will only test locally checked out and locked files. While the RevertMode.Normal will test locally checked out, locked, added and deleted files.

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