Version: 2020.2

BuildAssetBundleOptions

enumeration

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描述

资源包构建选项。

此属性允许您选择用于构建资源包的选项。 要按照额外说明构建资源包,请使用此属性作为 BuildPipeline.BuildAssetBundleBuildPipeline.BuildAssetBundles 的参数。

另请参阅:AssetBundleBuildPipeline.BuildAssetBundleBuildPipeline.BuildAssetBundles

//Create a folder (right click in the Assets folder and go to Create>Folder), and name it “Editor” if it doesn’t already exist
//Place this script in the Editor folder

//This script creates a new Menu named “Build Asset” and new options within the menu named “Normal” and “Strict Mode”. Click these menu items to build an AssetBundle into a folder with either no extra build options, or a strict build.

using UnityEngine; using UnityEditor;

public class Example : MonoBehaviour { //Creates a new menu (Build Asset Bundles) and item (Normal) in the Editor [MenuItem("Build Asset Bundles/Normal")] static void BuildABsNone() { //Create a folder to put the Asset Bundle in. // This puts the bundles in your custom folder (this case it's "MyAssetBuilds") within the Assets folder. //Build AssetBundles with no special options BuildPipeline.BuildAssetBundles("Assets/MyAssetBuilds", BuildAssetBundleOptions.None, BuildTarget.StandaloneOSX); }

//Creates a new item (Strict Mode) in the new Build Asset Bundles menu [MenuItem("Build Asset Bundles/Strict Mode ")] static void BuildABsStrict() { //Build the AssetBundles in strict mode (build fails if any errors are detected) BuildPipeline.BuildAssetBundles("Assets/MyAssetBuilds", BuildAssetBundleOptions.StrictMode, BuildTarget.StandaloneOSX); } }

变量

None不使用任何特殊选项构建 assetBundle。
UncompressedAssetBundle创建资源包时不压缩数据。
DisableWriteTypeTree不包括 AssetBundle 中的类型信息。
DeterministicAssetBundle使用存储在资源包中对象的 ID 的哈希构建资源包。
ForceRebuildAssetBundle强制重新构建 assetBundle。
IgnoreTypeTreeChanges在执行增量构建检查时忽略类型树更改。
AppendHashToAssetBundleName向 assetBundle 名称附加哈希。
ChunkBasedCompression创建 AssetBundle 时使用基于语块的 LZ4 压缩。
StrictMode如果在此期间报告任何错误,则构建无法成功。
DryRunBuild进行干运行构建。
DisableLoadAssetByFileName禁用按照文件名称查找资源包 LoadAsset。
DisableLoadAssetByFileNameWithExtension禁用按照带扩展名的文件名称查找资源包 LoadAsset。
AssetBundleStripUnityVersion在构建过程中删除存档文件和序列化文件头中的 Unity 版本号。
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