Version: 2020.2

Time.timeSinceLevelLoad

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public static float timeSinceLevelLoad ;

描述

该帧开始以来的时间(只读)。此为自加载上一个关卡以来的时间(以秒为单位)。

此为自加载上一个关卡以来的时间(以秒为单位)(只读)。

//Attach this script to a GameObject
//Create a Button (Create>UI>Button) and a Text GameObject (Create>UI>Text)
//Click on the GameObject and attach the Button and Text in the fields in the Inspector

//This script outputs the time since the last level load. It also allows you to load a new Scene by pressing the Button. When this new Scene loads, the time resets and updates.

using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI;

public class TimeSinceLevelLoad : MonoBehaviour { public Button m_MyButton; public Text m_MyText;

void Awake() { //Don't destroy the GameObject when loading a new Scene DontDestroyOnLoad(gameObject); //Make sure the Canvas isn't deleted so the UI stays on the Scene load DontDestroyOnLoad(GameObject.Find("Canvas"));

if (m_MyButton != null) //Add a listener to call the LoadSceneButton function when the Button is clicked m_MyButton.onClick.AddListener(LoadSceneButton); }

void Update() { //Output the time since the level loaded to the screen using this label m_MyText.text = "Time Since Loaded : " + Time.timeSinceLevelLoad; }

void LoadSceneButton() { //Press this Button to load another Scene //Load the Scene named "Scene2" SceneManager.LoadScene("Scene2"); } }
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