extremumValue 和 asymptoteValue 值的乘数(默认值为 1)。
改变摩擦力的刚度。将此值设置为零
将完全禁用车轮的所有摩擦力。
通常在运行时修改 stiffness
来模拟各种地面材质。(例如,在草地上行驶时
降低刚度)。
另请参阅:WheelCollider.GetGroundHit。
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public WheelCollider wheel;
void Start() { wheel = GetComponent<WheelCollider>(); }
// When attached to the WheelCollider, modifies tire friction based on // static friction of the ground material. void FixedUpdate() { WheelHit hit; if (wheel.GetGroundHit(out hit)) { WheelFrictionCurve fFriction = wheel.forwardFriction; fFriction.stiffness = hit.collider.material.staticFriction; wheel.forwardFriction = fFriction; WheelFrictionCurve sFriction = wheel.sidewaysFriction; sFriction.stiffness = hit.collider.material.staticFriction; wheel.sidewaysFriction = sFriction; } } }