long Unity 预留的内存(以字节为单位)。如果性能分析器不可用,则返回 0。
Unity 预留的总内存。
此函数返回 Unity 为当前和未来分配预留的内存总量。如果预留内存已用尽,Unity 会根据需要从系统中分配更多内存。
using UnityEngine; using UnityEngine.Profiling;
public class Example : MonoBehaviour { void Update() { Debug.Log("Total Reserved memory by Unity: " + Profiler.GetTotalReservedMemoryLong() + "Bytes"); Debug.Log("- Allocated memory by Unity: " + Profiler.GetTotalAllocatedMemoryLong() + "Bytes"); Debug.Log("- Reserved but not allocated: " + Profiler.GetTotalUnusedReservedMemoryLong() + "Bytes"); } }