Version: 2020.3

RasterState

struct in UnityEngine.Rendering

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描述

光栅状态的值。

Use this with RenderStateBlock and ScriptableRenderContext.DrawRenderers to override the GPU's render state.

Corresponds to the Conservative, Cull, ZClip, and Offset commands in ShaderLab.

See Also: RenderStateBlock, [[ScriptableRenderContext.DrawRenderers], ShaderLab command: Stencil.

静态变量

defaultValue光栅状态的默认值。

变量

conservativeEnables conservative rasterization. Before using check for support via SystemInfo.supportsConservativeRaster property.
cullingMode控制应该剔除多边形的哪些面(不绘制)。
depthClip根据深度启用裁剪。
offsetFactorScales the maximum Z slope in the GPU's depth bias setting.
offsetUnitsScales the minimum resolvable depth buffer value in the GPU's depth bias setting.

构造函数

RasterState创建具有给定值的新光栅状态。
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