Version: 2021.1

Camera.farClipPlane

切换到手册
public float farClipPlane ;

描述

The distance of the far clipping plane from the Camera, in world units.

The far clipping plane is furthest point of the Camera's view frustum. The Camera cannot see geometry that is further this distance. For more information, see Understanding the view frustum.

In the Unity Editor, this corresponds to the Clipping Planes: Far property in the Camera component Inspector.

See Also: Camera Inspector reference, Camera.nearClipPlane, layerCullDistances.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961